dewinged: (Default)
dewinged ([personal profile] dewinged) wrote2002-03-06 09:43 pm

Mind-reading.

I'm roleplaying.

I mean online. It's one of the forefront hobbies I have: online role-playing games. As I've said before, it's not too bad, and it helps me get my mind off the rest of my life, most of the time. And I need that.

So, as I said, I'm roleplaying. There's a new game that opened up last week, and it took little trouble to get a character for it, and I've been in a scene almost every night since. It's nice, I like the subject, and I'm curious to see how things develop since the place just opened, and there's a lot of freedom in conceptual form being thrown around.

But, there are things I wish I /could/ do online: scenes I'd like to see, conflicts I'd like to see happen, stories I'd like to see told or be involved in. It's tricky, in some ways, because people have their likes and dislikes, and I admittedly say little because I don't want to step on toes or be seen as something I'm not.

I was thinking about this today. See, in a perfect game, other players would be able to read my mind, see my wishes, and be able to react/adjust/assist me with seeing said things happen. Conversely, I'd be able to read their minds, and be able to do the same for others.

But, no game is perfect, and we can't read each other's mind. SO, a lot of online roleplaying is guesswork, and wishing, and trying to work as quietly as one can towards their goals? That worries me: what if there's no chance for the goal? Does that make the individual's effort worth it, if after being patient, they cannot find what they seek?

Good question.

Does It Matter?

[identity profile] lightbearer.livejournal.com 2002-03-06 08:25 pm (UTC)(link)
That's my basic opinion. A well-roleplayed, well-posed scene is a gift in and of itself. A well-roleplayed, well-posed series of scenes--a game--is even more to be treasured, regardless of whether the outcome was what you wanted or not.

I got hit upside the head with this one at a couple of LARPs last year. In both (back-to-back weekends!), my character (of 5 and 4 years, respectively) died without accomplishing some fairly important goals. In one, in fact, he failed miserably and had his body taken over by a Great Evil From Before the Dawn of Time. But it was fun, and the roleplay I'd had with him was great, and I enjoyed it.

And in the end, isn't that what matters?