Day 23

Nov. 4th, 2006 11:25 am
dewinged: (sora)
I am not sure if this will go through. I can't get to any friendspages or journals on LJ as it is.

Prestige Classes

Halfling Spellslinger

(Note: Why should Elves get all the cool ones?)

Between their small stature, diminutive weapons, and their (fantastically well-mage-bred, incidientially) Riding Dogs, most of the larger folk see Halflings as a friendly race and generally harmless. They, of course, would be wrong. Halflings are expert Rogues, and others even form the lines of defense in the Halfling community. They've integrated themselves into human socities, and have taken a few pages from the Elves. They've taken one of their most innocuous weapons, the sling, and improved upon it with craftsmanship and arcane magic. The Spellslingers are an elite group, combining magic with their chosen weapon to strike from afar, bringing their larger foes to a standstill.


Race: Halfling
BAB: +4
Feats: Exotic Weapon Proficiency (Halfling Skiprock)*, Exotic Weapon Proficiency (Warsling)*, Weapon Focus (Warsling)*, Point Blank Shot, Precise Shot
Spells: Must be able to cast 2nd level Arcane Spells

*(Information on the Skiprock and the Warsling can be found in Races of the Wild, pages 165-166)

Level BAB Fort Ref Will Special Spells
1 +1 +0 +2 +2 Weapon Focus, Skilled Slinger +1 level to arcane spellcasting class
2 +1 +0 +3 +3 Armored Mage, Far Shot
3 +2 +1 +3 +3 Channel Spell (I) +1 level to arcane spellcasting class
4 +3 +1 +4 +4 Weapon Specialization +1 level to arcane spellcasting class
5 +3 +1 +4 +4 Rapid Reload +1 level to arcane spellcasting class
6 +4 +2 +5 +5 Channel Spell (II) +1 level to arcane spellcasting class
7 +5 +2 +5 +5 Alchemical Stone
8 +6 +2 +6 +6 Elemental Stone +1 level to arcane spellcasting class
9 +6 +3 +6 +6 Channel Spell (III) +1 level to arcane spellcasting class
10 +7 +3 +7 +7 Sling Blitz +1 level to arcane spellcasting class

Skills: (4+Int/Level) Concentration Craft (Alchemy), Hide, Knowledge (all skills, taken seperately) Move Silently, Profession, Ride, Spellcraft, Spot

Class Abilities:

Spellcasting: At every level except 2 and 7, the Spellslinger gains more spells per day as if he or she advanced in an arcane spellcasting class. This applies only to spells known and spells cast, and does not apply to other class abilities (such as familiar abilities, bonus feats, or Warmage's Edge abilities).

Weapon Focus: At 1st level, a Spellslinger gains Weapon Focus in both the Skiprock and the Warsling as bonus feats.

Skilled Slinger: At 1st level, a Spellslinger can use the Warsling or Skiprock on an opponent with drawing an attack of opportunity

Armored Mage: At 2nd Level, a Spellslinger ignores all Spell Failure chances if they are wearing light armor. If the Spellslinger has this ability from another class, then the Armor goes up one grade (Light to Medium, or Medium to Heavy)

Far Shot: At 2nd Level, Spellslingers gain Far Shot as a bonus feat

Channel Spell: At 3rd level, a Spellslinger learns to channel their spells through their weapon. As a move action, a Spellslinger can imprint their weapon with any spell they have memorized that targets another person or area (Attack spells, ect). If their next attack hits, the being or object struck by a channeled weapon suffers the effects of the spell as well as damage from the weapon. This ability uses up the memorized spell, or one spell slot of the appropriate level in the case of a sorceror. At 3rd level, a Spellslinger can do this with any 1st (or 0th) level spell they have memorized or have slots for. At 6th level, they gain the ability to do this with 2nd level spells, and at 9th, it can be done with any spell of 3rd level or lower.

Weapon Specialization: At 4th level, a Spellslinger gains Weapon Specialization in both the Skiprock and the Warsling as bonus feats.

Rapid Reload: At 5th level, a Spellslinger gains Rapid Reload with regards to the Skiprock or Warsling only. They can use their BAB to determine the number of attacks they get a round.

Alchemical Stone: At 7th level, a Spellslinger can use their arcane energy, in the form of their higest level memorized spell or spell slot, to change their ammunition into either cold iron or Silver for a single shot. The weapon is treated as either substance chosen (silver or Cold Iron) for the purposes of overcoming damage reduction. This metamorphosis takes a move action, and does draw attack of opportunity. The ammunition/Skiprock is consumed in the casting.

Elemental Stone: At 8th Level, A Spellslinger can take a move action to alter the elemental makeup of their ammunition for a single shot, allowing it to be Fire, Ice, Acid, or Lightning. As with Alchemical Stone, this does draw an attack of opportunity during the transmutation phase, and it does consume the ammunition. The ammunitoon does no extra damage, but does overcome damage resistance and vulnerabilities for those specific energy types.

Sling Blitz: At 10th Level, a Spellslinger can take a full attack action to fire a sling bullet at every opponent in his or her range, up to their highest Base Attack Bonus.


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March 2011

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