(no subject)
Dec. 10th, 2003 02:21 pm*mutter* So, someone decides to start a new game at the Gaming Club thing. And, it's on the week where I don't have a game, because I dropped out of the one D&D game there because it teh sucked. So, it's someone I don't talk to much there (only see him one week a month, and he's in a different game that week besides. Darned if they're not cute, tho.) So, he posted to the mailing list, and I said hey, sure, what did you have in mind?
I haven't really done much GM'ing in the past, so the adventure will at
least start out in a semi-isolated geographic area (of course, after I
get my feet wet and the main plot threads play out, the geographic scope
will increase). I will also try to make the game a bit of a puzzle as
well. As part of the puzzle element, some clues or even hints at
encounters will only come out based on high skill rolls. Unfortunately,
the fact that certain checks are required, or knowing if the check was
successful could significantly alter the game and I will therefore
insist on making at least some rolls on the players' behalf. I don't
think that will be problematic for players, but figure that it's
probably at least good to mention.
As far as the starting environment, the two main civilizations will be
Elves and Dwarves. I will probably require those that join the first
session to be either dwarf or elf, preferably dwarf. The Dwarves will
be new to the area. The campaign will start off with the dwarven party
members being sent to meet the local elves. How much play occurs before
first contact with the elves will probably be limited due to the mix of
player races. This isn't too bad, especially since it's the initial
encounter with the elves that puts the campaign in motion.
At least for the first session, I'll probably want to know approximately
how many PC's of each race will be in the game. Some advance info on
each elven character would help me find a good way to work them in. If
someone wants a different race, we'll have to talk about how to work
them in.
So...seeing this, I feel disappointed. I mean, I can see where he's coming from with the campaign, but the immediate limits, especially something I see as that severe, don't get my fires going. (Translation: Bloody sick of Dwarves and Elves, I am. Hoo-man! Hoo-man!).
So...what now?
I haven't really done much GM'ing in the past, so the adventure will at
least start out in a semi-isolated geographic area (of course, after I
get my feet wet and the main plot threads play out, the geographic scope
will increase). I will also try to make the game a bit of a puzzle as
well. As part of the puzzle element, some clues or even hints at
encounters will only come out based on high skill rolls. Unfortunately,
the fact that certain checks are required, or knowing if the check was
successful could significantly alter the game and I will therefore
insist on making at least some rolls on the players' behalf. I don't
think that will be problematic for players, but figure that it's
probably at least good to mention.
As far as the starting environment, the two main civilizations will be
Elves and Dwarves. I will probably require those that join the first
session to be either dwarf or elf, preferably dwarf. The Dwarves will
be new to the area. The campaign will start off with the dwarven party
members being sent to meet the local elves. How much play occurs before
first contact with the elves will probably be limited due to the mix of
player races. This isn't too bad, especially since it's the initial
encounter with the elves that puts the campaign in motion.
At least for the first session, I'll probably want to know approximately
how many PC's of each race will be in the game. Some advance info on
each elven character would help me find a good way to work them in. If
someone wants a different race, we'll have to talk about how to work
them in.
So...seeing this, I feel disappointed. I mean, I can see where he's coming from with the campaign, but the immediate limits, especially something I see as that severe, don't get my fires going. (Translation: Bloody sick of Dwarves and Elves, I am. Hoo-man! Hoo-man!).
So...what now?
I Got An Idea!
Date: 2003-12-10 08:41 pm (UTC)