(no subject)
Feb. 18th, 2004 02:16 pm-12:45 PM
Okay, for the gamer types. If I'm running as party of 5 PL10 M&M characters who will probably end up in Lemuria in my RL game Friday night, fighting Serpent People to rescue a kidnapped NPC, what's the best way to run something that big without getting to a snail's pace for combat? Help. :)
Addendum: I forgot how to do LJ posts by phone. Dammit. :(
Okay, for the gamer types. If I'm running as party of 5 PL10 M&M characters who will probably end up in Lemuria in my RL game Friday night, fighting Serpent People to rescue a kidnapped NPC, what's the best way to run something that big without getting to a snail's pace for combat? Help. :)
Addendum: I forgot how to do LJ posts by phone. Dammit. :(
no subject
Date: 2004-02-18 02:15 pm (UTC)*coughs*
Ahem. Right. Good tips up above. Also, there's the time rule--in a high pressure situation, you only have so much time to act and react. If the player can't declare an action within, say, 10 - 15 seconds, then move on. It can be harsh, but it works if you're worried about things dragging.
But if you stick with some of the tips up above (especially using mooks instead of proper villains), you probably won't need to worry.